And Bone Grice is standing in the wrong place at the wrong time.
Deep in the Pacific Northwest, beneath fog-choked forests and forgotten waterways, a cult has spent generations protecting a secret that should have stayed buried.
A Lovecraft Retelling Set in Kitsap County
Bone Grice isn’t a hero. He’s not a detective. He’s barely holding his own life together.
But when strange murders, impossible symbols, and ancient forces start surfacing around Bremerton, Grice gets dragged into a nightmare far older than anyone realizes.
The deeper he digs, the more reality starts coming apart. And something in the darkness is finally looking back.
The Griceverse
Bone runs afoul of a local cult that controls things all over the county — hiding shadow activities of a disturbing nature. They worship an elder god they believe will rise from the depths of the Puget Sound if they make enough sacrifices in its name.
Bone and Savo work together to solve local paranormal mysteries while battling the cult in secret, backed by a network of colorful characters — most of them based on real friends of the team. It’s set on the peninsula, with our heroes getting deeper with every inch they move closer to the dark truth… while occasionally chasing bail jumpers and constantly arguing about classic rock musicians.
Kitsap County, Washington. Peninsula life, paranormal mysteries, a local cult running shadow operations, bail jumpers, bail bondsmen, and an elder god waiting in the deep water. A Lovecraft riff that smells like the Pacific Northwest and feels like a bad Tuesday.
Disheveled, dirty, off-balance, and haunted. A real local folk hero — and scoundrel. He runs afoul of a cult hiding shadow activities across the county, worshipping something ancient they believe is rising from the depths of the Puget Sound.
Bremerton and the surrounding Pacific Northwest. Cold streets. Fog. Rain. Water. Forests. Old buildings. Occult spaces hiding in plain sight.
Disheveled. Dirty. Off-balance. Haunted. He carries a shovel and barely carries himself. Unpredictable in the way people get when they’ve already lost too much.
Choose Your Fighter
Bone Grice
Savo
Locked
Player 1
Disheveled. Dirty. Off-balance. Haunted. He carries a shovel and barely carries himself.
The Cult
They worship an elder god they believe will rise from the Puget Sound if enough sacrifices are made in its name. They run shadow operations across Kitsap County — and nobody in town is talking about it.
Deep blues, black-green shadows, foggy grey moonlight.
Candlelight, dirty oranges, blood-symbol accents — warm, but never safe.
S.A. Van Overbeke & Shawn M.D. Warner. 100% creator-owned and operated. Contact: info@walkoffsc.com
No transition warning. No mercy.
The car. The visual signature. Expect to see this front end a lot — it’s as much a character as anyone driving it.
Cover Development

Rough Draft

Current Mock-Up
Enjoy, and buckle up buckaroo
Current Status

100% Creator Owned & Operated — info@walkoffsc.com
Get to know the Creators of Bone Grice

The second half of the Grice machine, Savo builds the bones of the story—plotting arcs, shaping characters, and injecting every issue with gritty realism, dark humor, and psychological depth. From Bryce ’s fractured past to the backroom politics of The Dugout Boyz, this is the mind writing the chaos that Savo brings to life.Together, they’re the independent duo behind Walk-Off Comics—a creator-owned label committed to making bold, raw, emotionally charged stories with unforgettable style. Every book is built from the ground up, no corporate filters, no studio polish—just pure comic storytelling with teeth.

Shawn is the ink-stained engine behind the look and feel of Bone Grice and the entire Grice universe. A lifelong comic collector, 90s kid, and creative firebrand, he brings the aesthetic backbone to the project—handling illustration, visual storytelling, and art direction for every page and panel.Whether it's designing surreal diorama-style pages, overseeing variant covers, or guiding the entire visual tone of Walk-Off’s publishing line, Shawn’s fingerprints are all over this book (literally—he probably smudged the pencils himself).If it moves, drips, or punches across the page—it probably came from his desk.